Gamifying Information Systems - a synthesis of Gamification mechanics and Dynamics
نویسندگان
چکیده
Trying to take advantage of the growing passion for games, Gamification is a trending phenomenon that aims at motivating people by applying elements common to games in different contexts. While first applications of Gamification exist in finance, health, education and entertainment, utility of Gamification in various contexts has not been sufficiently explored. Aiming to understand how Gamification can be applied to information systems to increase end-user motivation, we performed a systematic literature review to identify game elements used in Gamification. Our study yields a synthesis of mechanics and dynamics in five clusters – system design, challenges, rewards, social influences and user specifics. While our study reveals that Gamification has potential for motivating information system end-users, we also discuss the potential risks. Future research should analyse concrete implementations of Gamification in information systems contexts and investigate related long-term effects. From a practical perspective, we present Gamification as an innovative approach to enhancing end-user motivation to utilise information systems and illustrate the various options that can be applied to design Gamification applications.
منابع مشابه
Gamifying the library services: A new concept in interacting with users
Background and Aim: Gamification refers to the use of game elements in non-game contexts to motivate engagement. This definition is the most comprehensive one presented so far. The term was proposed first in 2002 but it has been prolonged 8 years to attract individuals’’ attention. Gamification has been applied in various contexts according to its capabilities. The current study aims to investi...
متن کاملGamification Solutions to Enhance Software User Engagement - A Systematic Review
Gamification is the use of video-game mechanics and elements in nongame contexts to enhance user engagement and performance. The purpose of this study is to conduct a systematic review to have an in-depth investigation into the existing gamification solutions targeted at solving user engagement problems in different categories of software. We carried out this systematic review by proposing a fr...
متن کاملطراحی و کاربست نرمافزار بازیوارسازیشده وبسایت کتابخانهای و بررسی تأثیر کاربرد آن بر مؤلفههای خودتعیینگری کاربران کتابخانه
Nowadays, libraries face the “engagement crisis” according to the development of information and communication technologies as well as the presence of electronic information providers in digital environments. Accordingly, one of the most new presence concepts in this field is “gamifying the library services”. Gamification has been defined as a process of enhancing services with motivational aff...
متن کاملTowards an Ontology for Gamifying Collaborative Learning Scenarios
Gamification is an interesting and relatively new concept. The concept of Gamification is more than just game playing; it is about introducing game design elements in a proper way to satisfy individual motivational needs according to personality traits. Researcher and Educators are currently looking at Gamification to deal with the problem of learner engagement and motivation in Collaborative L...
متن کاملGamifying teacher professional development: an experience with collaborative learning design
Despite wide-scale uptake of gamification in professional training generally, application in Teacher Professional Development (TPD) is still in its infancy. The few experiences reported hitherto mainly concentrate on fostering participation and engagement in the training intervention itself. By contrast, we believe that gamification of TPD can and should have a broader scope, helping to enhance...
متن کامل